
Player logs
Rating is each reviewer's 1–10 score. Recommend is the community signal above.
All in all, if you love Tell-Tale games and miss the games that they used to make, this is a very good stand end, offering decent replayability and a solid story for pretty much anyone to include management, romance, story, and dialogue choices.
Dispatch blends a management-sim layer where you stare at a map of Los Angeles and assign the right hero to incoming calls with quick-time events and dialogue choices that carry both immediate and long-term consequences.
You play Robert Robertson, aka Mecha Man, a third-generation superhero whose suit is destroyed in battle, forcing him into a desk job at the Superhero Dispatch Network where he must wrangle a team of former supervillains across an eight-episode, choice-driven story.
AdHoc aimed for a "low-friction" design, removing required QTEs, hiding RNG, eliminating failure states, and cutting silent dialogue options, paired with a sitcom-style confined setting and a tight blend of video clips with interactive shift and hacking mechanics built in Unreal Engine.
This game is a really fun take on a superhero game. I loved the story and the romance options. The writing is hilarious even in tense moments. Really enjoyable game, I wish it was longer.
The story is really engaging and funny, and I really enjoyed the dispatching mechanics! I actually had a hard time with some of my decisions because of how impactful your choices are in this game!
The story and characters are all really well written in every scenario you pick. As this story is based on your choices,
The music and artwork is great!